All Skills
Revision as of 12:11, 15 July 2022 by Sucaliaric (talk | contribs)
- Must have reached level 1000 and Prestige to learn level 6+ skill books.
- Warrior Skillbooks: Caer Fandry 1s, 3e. West Leinster 3u 4r
- Wizard Skillbooks: Arimathor 1n and Monmouth 1w
- Thief Skillbooks: East Leinster 3s
- Thrower Skills / Thief Skills: Usk 1e 1s 1e
- Crafting Skillbooks: Kurz 1r 2d 2r
- Prestige Skillbooks: Avalon 1l 1u
Skill | Attributes | Description |
---|---|---|
Acrobatics | Intelligence, Dexterity | Improves the character's ability to dodge in combat. |
Alchemy | Intelligence | Gives character the ability to make various potions. Not Currently Implemented. |
Armorsmith | Strength, Dexterity | Allows character to manufacture metal armor. |
Axe | Strength | Improves the character's ability to fight with the specified weapon type. |
Club | Strength | Improves the character's ability to fight with the specified weapon type. |
Critical Striking | Intelligence, Dexterity | Increases the chance of doing extra damage when attacking with melee weapons. |
Dagger | Dexterity | Improves the character's ability to fight with the specified weapon type. |
Elementalism | Intelligence | Allows character to learn elementalist spells. |
Lock Picking | Intelligence, Dexterity | Gives character the ability to pick locked doors and chests. |
Long Sword | Strength, Dexterity | Improves the character's ability to fight with the specified weapon type. |
Mace | Strength, Dexterity | Improves the character's ability to fight with the specified weapon type. |
Maul | Strength | Improves the character's ability to fight with the specified weapon type. |
Meditation | Intelligence, Endurance | Raises Spell Damage Modifier by 15% for each level of meditation proficiency. |
Mysticism | Intelligence | Allows character to learn mystic spells. |
Necromancy | Intelligence | Allows character to learn necromancy spells. |
Pick Pockets | Dexterity | Gives character the ability to steal from other players' and NPCs' inventories. |
Shield Use | Strength, Dexterity | Increases the chance to block, and number of attacks you can defend against, with a shield. |
Short Sword | Strength, Dexterity | Improves the character's ability to fight with the specified weapon type. |
Sorcery | Intelligence | Allows character to learn sorcery spells. |
Thaumaturgy | Intelligence | Allows character to learn thaumaturgical spells. |
Theurgism | Intelligence, Dexterity | Enables character to use magical artifacts. |
Throwing Weapons | Dexterity | Improves the character's ability to fight with the specified weapon type. |
Traps (Detect/Disarm) | Dexterity | Gives character the ability to sense and disarm traps. |
Two Handed Sword | Strength | Improves the character's ability to fight with the specified weapon type. |
Unarmed Combat | Strength, Dexterity | Improves the character's ability to fight without weapons. |
Weaponsmith | Strength, Dexterity | Allows character to manufacture weapons. Not Currently Implemented. |