All Skills

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  • Must have reached level 1000 and Prestige to learn level 6+ skill books.
  • Warrior Skillbooks: Caer Fandry 1s, 3e. West Leinster 3u 4r
  • Wizard Skillbooks: Arimathor 1n and Monmouth 1w
  • Thief Skillbooks: East Leinster 3s
  • Thrower Skills / Thief Skills: Usk 1e 1s 1e
  • Crafting Skillbooks: Kurz 1r 2d 2r
  • Prestige Skillbooks: Avalon 1l 1u
Skill Attributes Description
Acrobatics Intelligence, Dexterity Improves the character's ability to dodge in combat.
Alchemy Intelligence Gives character the ability to make various potions. Not Currently Implemented.
Armorsmith Strength, Dexterity Allows character to manufacture metal armor.
Axe Strength Improves the character's ability to fight with the specified weapon type.
Club Strength Improves the character's ability to fight with the specified weapon type.
Critical Striking Intelligence, Dexterity   Increases the chance of doing extra damage when attacking with melee weapons.
Dagger   Dexterity Improves the character's ability to fight with the specified weapon type.
Elementalism Intelligence Allows character to learn elementalist spells.
Lock Picking Intelligence, Dexterity Gives character the ability to pick locked doors and chests.
Long Sword Strength, Dexterity Improves the character's ability to fight with the specified weapon type.
Mace Strength, Dexterity Improves the character's ability to fight with the specified weapon type.
Maul Strength Improves the character's ability to fight with the specified weapon type.
Meditation Intelligence, Endurance Raises Spell Damage Modifier by 15% for each level of meditation proficiency.
Mysticism Intelligence Allows character to learn mystic spells.
Necromancy Intelligence Allows character to learn necromancy spells.
Pick Pockets Dexterity Gives character the ability to steal from other players' and NPCs' inventories.
Shield Use Strength, Dexterity Increases the chance to block, and number of attacks you can defend against, with a shield.
Short Sword Strength, Dexterity Improves the character's ability to fight with the specified weapon type.
Sorcery Intelligence Allows character to learn sorcery spells.
Thaumaturgy Intelligence Allows character to learn thaumaturgical spells.
Theurgism Intelligence, Dexterity Enables character to use magical artifacts.
Throwing Weapons Dexterity Improves the character's ability to fight with the specified weapon type.
Traps (Detect/Disarm)   Dexterity Gives character the ability to sense and disarm traps.
Two Handed Sword Strength Improves the character's ability to fight with the specified weapon type.
Unarmed Combat Strength, Dexterity Improves the character's ability to fight without weapons.
Weaponsmith Strength, Dexterity Allows character to manufacture weapons. Not Currently Implemented.